May 21, 2010, 11:24 PM // 23:24
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#41
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Krytan Explorer
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Quote:
Originally Posted by Voodoo Rage
Yep, Sliver is now officially dead. Massive scatter now.
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I want to try this on Jora and see how this disrupts groups in melee, I could just imagine a number of funny things happening.
I'm also making a note on empathy PVE now bearing the effects of weakness, it's clearly a double-skill now but I'm thankful as hell we don't see that coming to PVP matches or every sin on the map will be more worthless then W class. I still want to see either an extra recharge nerf or easy int so it's not excessively maintainable.
As for seeping wound, 15 cast is a bit harsh. I'm wondering how this will work with multiple dual attacks now?
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May 21, 2010, 11:25 PM // 23:25
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#42
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Frost Gate Guardian
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So, after 4 years of Sliver Armor dealing damage to a single target, they just now call that function a "bug"?
Oh, for the love of swamp rats...
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May 21, 2010, 11:25 PM // 23:25
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#43
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Furnace Stoker
Join Date: Jun 2005
Guild: gwpvx.com/user:dzjudz
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Yep W/N is officially the preferred raptor farm build by anet. But of course they didn't nerf sliver because of raptor farming but because of a/e high-end farms.
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May 21, 2010, 11:25 PM // 23:25
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#44
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Krytan Explorer
Join Date: Sep 2006
Profession: Mo/
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* Fixed a bug that caused Sliver Armor to always deal damage to the same foe.
IT was bugged? It has been exploited enough?
Mesmers omg there will be mesmers everywere anyone wanne geuss how many mesmer skills are going to get a second update?
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May 21, 2010, 11:27 PM // 23:27
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#45
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Ascalonian Squire
Join Date: Mar 2007
Profession: Me/
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Quote:
Originally Posted by lemming
Skill-Related Changes
* Monsters in the Underworld and Fissure of Woe now have innate health regeneration in Hard Mode only.
* Monsters in the Underworld and Fissure of Woe now have reduced health totals in Hard Mode only.
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Can someone please explain these to me? Especially the "reduced health totals". What has happened here?
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May 21, 2010, 11:27 PM // 23:27
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#46
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Lion's Arch Merchant
Join Date: Dec 2006
Location: Lynxkind Atrium, Echovald Forest, Cantha
Guild: Death Bringers Union [DBU]
Profession: R/
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Quote:
Originally Posted by Timey
Theres also a quest in lions arch keep, or was that added before the update?
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It was snuck in with the update, but only announced on the SB FB page
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May 21, 2010, 11:27 PM // 23:27
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#47
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Furnace Stoker
Join Date: Jun 2005
Guild: gwpvx.com/user:dzjudz
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Quote:
Originally Posted by roysland
Can someone please explain these to me? Especially the "reduced health totals". What has happened here?
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They changed monsters in Hard Mode in UW/FoW/ToPK to have less health but more health regen.
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May 21, 2010, 11:29 PM // 23:29
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#48
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Krytan Explorer
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Quote:
Originally Posted by To Chicken To Die
Mesmers omg there will be mesmers everywere anyone wanne geuss how many mesmer skills are going to get a second update?
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I should check out JQ and see what becomes the standard there. Give it a few days and hopefully it gets axed.
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May 21, 2010, 11:30 PM // 23:30
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#49
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Krytan Explorer
Join Date: Apr 2005
Location: Florida
Guild: One Corgi Army {OCA}
Profession: R/Rt
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Playing around with builds now..
Complicate + other interrupts = win
Last edited by LoKi Foxfire; May 21, 2010 at 11:48 PM // 23:48..
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May 21, 2010, 11:33 PM // 23:33
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#50
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Krytan Explorer
Join Date: Sep 2006
Profession: Mo/
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* Psychic Instability: increased recharge to 12 seconds; changed functionality to: "Elite Spell. Interrupts the target foe's action. If that action is a skill, that foe and all nearby foes are knocked down for 2...4...4 seconds. (50% failure chance with Fast Casting 4 or less.)"
Lolwut. How long till this gets nerfed? I am in need to find a quick and good way to use and abuse it till its to late
Quote:
Originally Posted by headlesshobbs
I should check out JQ and see what becomes the standard there. Give it a few days and hopefully it gets axed.
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indeed a challange for thos bot creators.
Mind Wrack: changed duration to 5...33...40 seconds; increased damage to target at 0 energy to 15...83...100; added the following functionality: "Whenever that foe is the target of one of your Mesmer skills, that foe loses 1 Energy and takes 5...21...25 damage per point of Energy lost."
Loses and 1 energy / per point of energy lost? Isn't it always 1 point? making per point of Energy lost not needed to put there
Last edited by To Chicken To Die; May 21, 2010 at 11:39 PM // 23:39..
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May 21, 2010, 11:39 PM // 23:39
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#51
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Krytan Explorer
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Quote:
Originally Posted by To Chicken To Die
* Psychic Instability: increased recharge to 12 seconds; changed functionality to: "Elite Spell. Interrupts the target foe's action. If that action is a skill, that foe and all nearby foes are knocked down for 2...4...4 seconds. (50% failure chance with Fast Casting 4 or less.)".
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lol! Now I can KD anything.
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May 21, 2010, 11:40 PM // 23:40
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#52
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Academy Page
Join Date: Jun 2008
Location: England
Guild: HEH
Profession: A/D
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I haven't been following the war in kryta stuffs, and I'm not sure if this was added in this update, but there is a quest to kill Insatiable Vakar in the lions keep.
Now I hope it wasn't added in an earlier update and make myself look stupid
Oh and gwen disappeared from my list of available heroes =/ Anyone else get that?
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May 21, 2010, 11:40 PM // 23:40
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#53
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Krytan Explorer
Join Date: Sep 2006
Profession: Mo/
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Quote:
Originally Posted by headlesshobbs
lol! Now I can KD anything.
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Haha Backbraker vs PI interesting who will react faster
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May 21, 2010, 11:41 PM // 23:41
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#54
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Krytan Explorer
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Quote:
Originally Posted by Ginger Hunter
I haven't been following the war in kryta stuffs, and I'm not sure if this was added in this update, but there is a quest to kill Insatiable Vakar in the lions keep.
Now I hope it wasn't added in an earlier update and make myself look stupid
Oh and gwen disappeared from my list of available heroes =/ Anyone else get that?
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omg wow, its new!!!
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May 21, 2010, 11:48 PM // 23:48
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#55
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Lion's Arch Merchant
Join Date: Jul 2007
Location: In Spain, of course
Guild: Gamer EspaƱol[GE]
Profession: N/Mo
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gwen is still there for me.
just did (but not complete) tackeray talking scenes in hom.
Was just me or did anet nerf the vaettirs too?
seems like either they want us to kill nephilas for events, or there are other unknown and weird issues with that.
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May 21, 2010, 11:50 PM // 23:50
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#56
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Krytan Explorer
Join Date: Sep 2009
Location: GMT +2
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Quote:
Originally Posted by To Chicken To Die
Mind Wrack: changed duration to 5...33...40 seconds; increased damage to target at 0 energy to 15...83...100; added the following functionality: "Whenever that foe is the target of one of your Mesmer skills, that foe loses 1 Energy and takes 5...21...25 damage per point of Energy lost."
Loses and 1 energy / per point of energy lost? Isn't it always 1 point? making per point of Energy lost not needed to put there
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Maybe it works with energy lost by the spell you use too so Energy Burn on a Mind Wracked target @ 15 Domination would be 365 damage... rofl...
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May 21, 2010, 11:56 PM // 23:56
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#57
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Krytan Explorer
Join Date: May 2009
Location: Devon, England.
Guild: Desolation Lords [DL]
Profession: E/Mo
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Playing around also.. keystone sig, followed by wastrels and unnatural sig. omg. along with chaos storm, symbolic celerity and some monk damage signets. Pretty sweet.
Not meaning to go off topic there.
Anyway, im pretty sure those pesky UWSC'ers will find another way, they always do...
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May 21, 2010, 11:56 PM // 23:56
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#58
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Krytan Explorer
Join Date: Feb 2006
Guild: [ToR]
Profession: W/
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Well just opened a Royal Gift and a got a scroll of adventure's insight -_-
Anyone figured out what the Medals of Honor do ?
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May 21, 2010, 11:57 PM // 23:57
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#59
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I despise facebook
Join Date: Feb 2008
Location: Australia
Guild: Meeting of the Lost Minds
Profession: Me/
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Unbelieveable...Why on earth did they bother to give mobs at ToPK innate regen?
To stop farmers? To stop bots?
Told you they didn't understand their own game. We can still do it perfectly fine in NM, just as fast as ever, which in the ecto farming scheme of things, means that it was a completely and utterly pointless change, which will only hinder balanced groups, not farmers.
I put forth the proposition that the time they wasted on that change would far better have been used on tinkering with Dervs, or Para's.
Pointless change is pointless.
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May 21, 2010, 11:58 PM // 23:58
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#60
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Lion's Arch Merchant
Join Date: Dec 2006
Location: Lynxkind Atrium, Echovald Forest, Cantha
Guild: Death Bringers Union [DBU]
Profession: R/
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Quote:
Originally Posted by ragnagard
gwen is still there for me.
just did (but not complete) tackeray talking scenes in hom.
Was just me or did anet nerf the vaettirs too?
seems like either they want us to kill nephilas for events, or there are other unknown and weird issues with that.
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Is that the Mez Vaettirs? if so, it is probably a result of the mes balance. If it is another profession, just check the list to see what got nerfed and that might explain it
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